![]() You find out that the kid was a son of an another Firewatch character Ned Goodwin, a lookout man also. He begins to become sort of paranoid, but it’s all for a reason as he finds Brian Goodwin’s body in a cave. Then you uncover a secret that someone in the park seems to be hiding and preventing Henry from finding out. You’re led to believe that a group of mischievous teens cause these problems, but that’s far from reality. Towards the end of the game, Henry finds out he’s being followed and his equipment and workplace are being tampered with. To begin with, Firewatch has multiple endings. It’s sort of like hyping up a friend or your kid with a great present, telling how it will make their holidays and else and in the end give them a pair of socks… It doesn’t work like this. For a game which is story-heavy, well there is only the story, nothing else, the details and script should be impeccable, but the ending seems just plopped right on top of the written script. The main concerns that every player and critic has, is that Firewatch has the ending it wasn’t building up to. It would be wrong to consider Firewatch a member of this category, because while the ending isn’t very great, it is not one that ruins the world or creates global starvation… ![]() ![]() There have been some games that seem to do everything right story-wise, but fail at the end miserably. SPOILER ALERT! If you’re looking a short overview on the story, check out our Firewatch review. Yes, there are more than one ending in Firewatch. It’s Firewatch and if you have read anything about the game, you know that it has a weird ending… Multiple endings actually. ![]()
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